Akai MPC 2000 XL Owners Manual

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Akai MPC 2000 XL Owners Manual

Extracted text from Akai MPC 2000 XL Owners Manual (Ocr-read)


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The lightning flash with arrowhead symbol , within an equilateral triangle, is intended to alert the user to the presence of uninsulated Òdangerous voltageÓ within the productÕs enclosure; that may be of sufficient magnitude to constitute a risk of electric shock to persons. The exclamation point within an equilateral triangle is intented to alert the user to the presence of important operating and maintenance (servicing) instruc- tions in the literature accompanying the appliance. THE SYMBOLS ARE RULED BY UL STANDARDS (U.S.A.) 5B-En WARNING!! To prevent fire or shock hazard, do not expose this appliance to rain or moisture. 1-En CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK DO NOT REMOVE COVER (OR BACK). NO USER-SERVICEABLE PARTS INSIDE. REFER SERVICING TO QUALIFIED SERVICE PERSONNEL. CAUTION RISK OF ELECTRIC SHOCK DO NOT OPEN 5 / 10 / 1999

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Page iWarning WARNING: WHEN USING ELECTRIC PRODUCTS, BASIC PRECAUTIONS SHOULD ALWAYS BE FOLLOWED, INCLUDING THE FOLLOWING: WARNING The MPC2000XL is designed to be used in a standard household environment. Power requirements for electrical equipment vary from area to area. Please ensure that your MPC2000XL meets the power requirements in your area. If in doubt, consult a qualified electrician or Akai Professional dealer. 120 VAC @ 60 Hz for USA and Canada 220~240 VAC @ 50 Hz for Europe PROTECTING YOURSELF AND THE MPC2000XL ¥ Never touch the AC plug with wet hands. ¥ Always disconnect the MPC2000XL from the power supply by pulling on the plug, not the cord. ¥ Allow only an Akai Professional dealer or qualified professional engineer to repair or reassemble the MPC2000XL. Apart from voiding the warranty, unauthorized engineers might touch live internal parts and receive a serious electrical shock. There are no serviceable parts inside. ¥ Do not put, or allow anyone to put any object, especially metal objects, into the MPC2000XL. ¥ Use only a household AC power supply. Never use a DC power supply. ¥ If water or any other liquid is spilled into or onto the MPC2000XL, disconnect the power, and call your dealer. ¥ Make sure that the unit is well-ventilated, and away from direct sunlight. ¥ To avoid damage to internal circuitry, as well as the external finish, keep the MPC2000XL away from sources of direct heat (stoves, radiators, etc.). ¥ Avoid using aerosol insecticides, etc. near the MPC2000XL. They may damage the surface, and may ignite. ¥ Do not use denaturated alcohol, thinner or similar chemicals to clean the MPC2000XL. They will damage the finish. ¥ Modification of this equipment is dangerous, and can result in the functions of the MPC2000XL being impaired. Never attempt to modify the equipment in any way. ¥ Make sure that the MPC2000XL is always well-supported when in use (either in a specially-designed equipment rack, or a firm level surface). ¥ In order to assure optimum performance of your MPC2000XL, select the setup location carefully, and make sure the equipment is used properly. Avoid setting up the MPC2000XL in the following locations: 1. In a humid or dusty environment 2. In a room with poor ventilation 3. On a surface which is not horizontal 4. Inside a vehicle such as a car, where it will be subject to vibration 5. In an extremely hot or cold environment

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Page 6 Chapter 1: Introduction mw BAR << / >> key This locates the sequence point by bars. Holding the GO TO key, press this key to locate the start or end point of the selected sequence. mx REC key While holding this key, press the PLAY key or the PLAY START key to begin sequence recording. If there is data on the track, it will be erased by the new recording. my OVER DUB key While holding this key, press the PLAY key or the PLAY START key to begin sequence recording. The new recording is dubbed over the data on the track, adding to the original data. mz STOP key This stops the playback or recording of a sequence. m{ PLAY key This starts the sequence from the current point (ÒNow:Ó on the MAIN screen). It is also possible to select ÒNow:Ó with the CURSOR keys and set the position for playback/recording with the DATA wheel. nr PLAY START key This starts the sequence from the beginning. ns FULL LEVEL key When this key is pressed and the light is on, regard- less of how hard the drum pad is hit, the sound will always be generated at full velocity. Also used to selected upper or lower case letters when naming sounds, sequences, etc. nt 16 LEVELS key This allows you to assign one selected sound to all 16 pads and set and play the sound at 16 param- eter levels of velocity, tone, attack, decay, or filter. nu REC GAIN knob This adjusts the level of the sound coming from the RECORD IN jack during a sampling. nv MAIN VOLUME knob This adjusts the volume of the STEREO OUT and PHONES jacks. However, this does not adjust the volume of the optional Òassignable mix outÓ outputs. nw NEXT SEQ key Pressing this key will display the NEXT SEQ screen that allows you to select another sequence to play directly following the one already selected. Although the NEXT SEQ function can be used with the main screen, the NEXT SEQ screen provides a wider range of convenient functions that can be used. nx TRACK MUTE key When this key is pressed and the indicator lights, you can mute tracks by pressing the corresponding drum pad (pressing the pad again turns the track back on). Press the TRACK MUTE key again to can- cel the mode. ny PAD BANK AÐD keys There are four pad banks from A to D and each has sixteen sounds, so it is possible to use 64 different sounds by switching banks. The indicator will light for the currently selected bank. nz Drum pads These play back sounds (samples, etc.), including the drum sounds in the memory. The loudness of the sounds depend on how hard you hit the pad. You can assign up to 64 sounds to the 16 drum pads by using the 4 pad banks A-D. n{ Floppy disk drive The floppy disk drive is used to load or save sound or sequence data. Both 2HD and 2DD floppy disks can be used.

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Page 25 Chapter 3: Recording Sequences Bar.Beat.Tick The sequencer of the MPC2000XL divides the quarter note into 96 parts. Each one of these divisions is called a tick. In many of the sequence editing screens it is necessary to enter the start and end of the region that you want to edit. This is done using the time field, containing a bar number, beat number and tick number. 001.01.00 Bar Beat Tick To specify the range to be edited, select bar, beat or tick with the cursor and set the value with the DATA wheel. The edit range set in the time field starts at the time entered on the right and continues to one tick before the time entered on the right. Therefore, if the settings were 001.01.00 Ð 003.01.00 then you cannot edit an event entered at 003.01.00. Also when you are editing each bar, the First bar: field is the first bar and the Last bar: field will be the last bar edited. In this case, the bar set in the Last bar: field is included in the edit range. When the First bar: is set to one and the Last bar: to two, the data of the first and second bars will be edited.

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Page 35 Chapter 3: Recording Sequences Next sq: field The sequence that will be played next is displayed. SUDDEN [F4] key The currently playing sequence will stop playing and the next sequence will immediately be played. CLEAR [F5] Empties the data in the Next sq:field. If the Next sq: field is empty, and the sequence playing is set to loop on, that sequence will be continuously looped until a separate sequence is input to Next sq: or the STOP key is pressed. PAD [F6] Opens the pad window which shows you which sequences are assigned to which drum pads. This allows you to select the next sequence by pressing the relevant drum pads. Selecting the Next Sequence with the Drum Pads The pad screen shows you which sequences are assigned to which drum pads (sequences 1-64 correspond to drum pads A1-D16). This allows you to select the next sequence by pressing a drum pad (the first eight letters of the sequence name will be displayed). Note: You can not select sequences 65-99 with the drum pads. From the Next Sequence screen, press PAD [F6], the following screen appears. SUDDEN [F4] During playback, press this key to start playback of the selected next sequence without wait- ing for the current one to finish. CLEAR [F5] The sequence shown in the bottom left of the screen will be cancelled and the one selected in the Sq: field will be played. CLOSE [F6] The screen will return to the previous Ònext sequenceÓ display. ....................................................... Now:001.01.00 01-Sequence01BANK A CLEAR SUDDEN Sq:01-Sequence01 Tr: (Unused) (Unused) (Unused) (Unused) 01-16 Sequence Sequence Sequence (Unused) Sequence (Unused) Sequence (Unused) Sequence Sequence (Unused) Sequence CLOSE ....................................................... Now:001.01.00 02-Sequence02BANK A CLEAR SUDDEN Sq:01-Sequence01 Tr: (Unused) (Unused) (Unused) (Unused) 01-16 Sequence Sequence Sequence (Unused) Sequence (Unused) Sequence (Unused) Sequence Sequence (Unused) Sequence CLOSE ....................................................... Now:001.01.00 BANK A CLEAR SUDDEN Sq:01-Sequence01 Tr: (Unused) (Unused) (Unused) (Unused) 01-16 Sequence Sequence Sequence (Unused) Sequence (Unused) Sequence (Unused) Sequence Sequence (Unused) Sequence CLOSE

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Page 60 Chapter 3: Recording Sequences AUTO PUNCH IN / OUT Auto Punch allows you to Overdub or Record automatically between 2 preset points. This can be very useful at times such as when you want to execute a very tight punch-in and there isnÕt enough time to get from the MPC2000XL to the MIDI keyboard to play the new notes after the punch-in. The Auto Punch function allows you to punch in automatically, allowing you to concentrate on your performance. Hold SHIFT and press MISC. (2 on the numeric pad). TurnON PUNCHTRANS2ndSEQ Auto punch: Auto punch:PUNCH IN ONLY PUNCH IN ONLY IN Time:001.01.00 ¥ Auto punch: There are three auto punch modes: PUNCH IN ONLYThis allows you to automatically punch in only. To stop the recording, press STOP. PUNCH OUT ONLYThis allows you to automatically punch out only. To start recording, press PLAY or PLAY START while holding down REC or OVER DUB. PUNCH IN OUTBoth punch-in and punch-out are executed automatically. ¥ IN Sets the auto punch in point. ¥ OUT Sets the auto punch out point. To start auto punch, press TurnON [F6]. The display returns to the Main Screen and is now in standby mode. ....................................................... ..................................................................................................Sq:01-(Sequence01) OFF Auto punch function is active!! Auto punch function is active!! ª:120.0(MAS) Timing:1/16 Tsig: 4/ 4 Tsig: 4/ 4 Count:OFF Loop:OFF Bars: 2 Bars: 2 Tr:01-(Unused) ON:YES Pgm:OFF S:DRUM1:OFF New Pgm-A New Pgm-A Velo%:100 Now:001.01.00 While holding REC or OVERDUB, press PLAY or PLAY START to start recording. Punch in or out will automatically start at the set point and enable you to record your performance. To cancel auto punch, press OFF [F6] and return to the normal Main Screen.

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Chapter 6: Creating and Editing Sounds Page 101 LOOP Mode Set the loop of the sound. Set to play loops, such as a phrase sample, in this mode. Hold SHIFT and press TRIM (or 5 on the numeric pad), then press LOOP [F2]. ¥ To: This sets the turn of the loop. Select the To: field with the cursor and change the value with the DATA wheel. You can enter large numbers by entering a number with the numeric pad and then pressing ENTER. You can also use the NOTE VARIATION slider while holding the SHIFT key. ¥ Lngth:/End: This sets the length of the loop. You can select either Lngth: or End: by placing the cursor here and turning the DATA wheel. Select the field to the right of Lngth:/End: with the cursor and change the value with the DATA wheel. You can enter large numbers by entering a number with the numeric pad and then pressing ENTER. You can also use the NOTE VARIATION slider while holding the SHIFT key Lngth: this indicates the length of the loop between the To: and End: points. End: this indicates the End: point. ¥ Loop: This turns the loop ON or OFF. Press EDIT [F5] to display the Fit to length window. This function enables you to set the loop length to the same as that set in the TRIM mode. Press DO IT [F5] in the Fit to length window to execute this function. By pressing PLAY X [F6], the currently selected sound will play back at full velocity according to the settings in the PLAY X: field. For details refer to ÒTRIM ModeÓ section. ......................................................... PLAY X PLAY X EDIT LOOP PARAMS Snd:loop_1 (ST) PLAY X:ALL (ST) PLAY X:ALL TRIMZONE To: 105 Lngth: 85242 Loop:OFF ......................................................... PLAY X PLAY X EDIT LOOP PARAMS Snd:loop_1 (ST) PLAY X:ALL (ST) PLAY X:ALL TRIMZONE To: 105 End: 85242 Loop:OFF

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Chapter 6: Creating and Editing Sounds Page 102 Fine Adjustment of the Loop Points Select the To: field in the LOOP screen and press OPEN WINDOW to open the Loop To fine window. ¥ To: This sets the beginning of the loop. Change the value with the DATA wheel. You can enter large numbers by entering a number with the numeric pad and then pressing ENTER. ¥ Lngth: This sets the length of the loop. Change the value with the DATA wheel. You can enter large numbers by entering a number with the numeric pad and then pressing ENTER. ¥ Loop lngth: This fixes the point of either the end point or the length of the loop. VARIWhen the point where the loop folds is changed, the end point remains fixed and the length of the loop changes. FIXWhen the point where the loop folds is changed, the length of the loop remains fixed and the end point moves. Select the Lngth:/End: field in the LOOP screen and press OPEN WINDOW to open the Loop End fine window. ¥ End: This sets the end of the loop. Change the value with the DATA wheel. You can enter large numbers by entering a number with the numeric pad and then pressing ENTER. ¥ Lngth: This sets the length of the loop. Change the value with the DATA wheel. You can enter large numbers by entering a number with the numeric pad and then pressing ENTER. ¥ Loop lngth: This fixes the point of either the end point or the length of the loop. VARIWhen the end point is changed, the point where the loop folds remains fixed and the length of the loop changes. FIXWhen the end point changed, the length of the loop remains fixed and the point where the loop folds moves. You can enlarge or reduce the sample wave display by pressing ZOOM+ [F3] or ZOOM-[F2]. Press ZOOM- [F2] to display the entire wave and set a rough point where the loop folds or the loop length then press ZOOM+ [F3] several times to make fine adjustments. When PLAY X [F6] is pressed, you can play back the currently selected sound at full velocity according to the settings in the PLAY X: field. For details refer to ÒTRIM ModeÓ section ........................ ...................................................................................................... ........................................................................................................ ............................ CLOSEPLAY X PLAY X ZOOM+ ZOOM- Loop To fine To: 401258 Lngth: 39730 Loop Lngth:VARI PLAY X:ALL ........................ ...................................................................................................... ........................................................................................................ ............................ CLOSEPLAY X ZOOM+ ZOOM- Loop End fine Loop End fine End: 401258 Lngth: 39730 Loop Lngth:VARI Loop Lngth:VARI PLAY X:ALL PLAY X:ALL

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Chapter 6: Creating and Editing Sounds Page 104 Fine Adjustment of the End Point of a Zone Select the End: field in the ZONE mode and press OPEN WINDOW to open the Zone end fine window. ........................ ...................................................................................................... ........................................................................................................ ............................ CLOSEPLAY X ZOOM+ ZOOM- Zone end fine Zone end fine END: 55182 Lngth= 47326 PLAY X:ALL PLAY X:ALL ¥ End: Set the end point. Change the value with the DATA wheel. You can enter large numbers by entering a number with the numeric pad and then pressing ENTER. You can also enter numbers with thw CURSOR LEFT/RIGHT keys while holding the SHIFT key. Note: Note:Note: Note: Note: If you adjust the end point, the start point of the next zone will also change. ¥ Lngth= The length of the zone (from the start point to the end point) is displayed. You cannot change the value of this field. You can enlarge or reduce the sample wave display by pressing ZOOM+ [F3] or ZOOM- [F2]. Press ZOOM- [F2] to display the entire wave and set a rough start point then press ZOOM+ [F3] several times to make fine adjustments. When PLAY X [F6] is pressed, you can play back the currently selected sound at full velocity according to the settings in the PLAY X: field. For details refer to the ÒTRIM ModeÓ. EDIT Mode This allows you to edit the sample selected in the TRIM, LOOP or ZONE window. From the TRIM, LOOP or ZONE screens, you can carry out various editing features by pressing EDIT [F5]. By turning the data wheel when the cursor is in the Edit: field, the following edit modes can be selected. u DISCARD This discards the unused sounds before the start and after the end of the selected range. Press DO IT [F5] to execute. ........................ ...................................................................................................... ........................................................................................................ ............................ CANCELDO IT Section Edit Edit:DISCARD DO IT will discard. DO IT will discard.

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Chapter 10: Disk Operation Page 161 Making Folders Within Folders 1 To make a new folder inside an existing folder, follow steps 1 - 3 of ÒCreating a New FolderÓ. 2 Select one of the existing folders with the CURSOR UP/DOWN keys. 3 Press the CURSOR RIGHT key to open the folder (press the CURSOR LEFT key to move back through folders). The list on the right hand side shows both folders and files. 4 Follow steps 4 - 5 of ÒCreating a New FolderÓ. ........................ ...................................................................................................... ........................................................................................................ ............................ CLOSENEW RENAME DELETE Directory DRUMSET TEST PAL ........................ ...................................................................................................... ........................................................................................................ ............................ CLOSENEW RENAME DELETE Directory ROOT TEST PAL ........................ ...................................................................................................... ........................................................................................................ ............................ CLOSENEW RENAME DELETE Directory PAL NEWFOLDR

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Chapter 13: Appendix Page 194 Options ¥ EB16 .............................. Multi-effect processor board ¥ FMX008M ...................... 8Mb Flash ROM board ¥ IB-M208P ....................... 8 individual output and digital In/Out board ¥ IC-M2TC ........................ SMPTE IC chip ¥ S3SM16 ......................... 16 Mb SIMM board Standard accessory ¥ Power cable ................... 1 ¥ CD ROM disc ................. 1 / Sound library disc ¥ OperatorÕs manual ......... 1 0dBu = 0.775Vrms